How to Start a Journey
Open JOURNEYS, choose to start one, select a destination and optional watchers, set an expected arrival if wanted, and tap START JOURNEY. STALKR must be Live for the Journey scope.
Steps
- Open the map drawer and choose JOURNEYS.
- Open the Journey form and search for a destination.
- Add Crew members, emergency contacts, phone contacts, or manual watchers.
- Optionally set expected arrival and a message.
- Tap START JOURNEY; accept Go live & start if prompted.
How this works
A Journey is its own sharing scope with its own watchers. It runs alongside Crew sharing rather than replacing it, so the people you pick see the Journey whether or not they are in the selected Crew, and going Dark in a Crew later will not end it.
Journeys are a Pro entitlement, and starting one is a server operation that needs a destination and service access.
Local progress can continue if connectivity drops, but watcher delivery, server-side position persistence, arrival, and overdue processing all depend on the network.
What happens next
The Journey becomes the active session with its own controls, and watchers follow it until you arrive, cancel, or complete it.
Common problems
- A destination is required.
- Starting requires connectivity and the Journey entitlement.
- If no watcher is selected, STALKR asks you to confirm.
- Starting a Journey does not change your Crew sharing state.
Questions this answers
- How do I start a Journey?
- Why can't I start a Journey?
- Does a Journey replace Crew sharing?