Markers
Create, move, edit, photograph, and alert on points
Markers are Crew-scoped map points — waypoints, dangers, safe places, camps, vehicles, animal signs, evidence, supply caches, and custom notes. They belong to one Crew and do not appear in another.
Creating one needs contributor authority in the active Crew; editing, moving, and deleting are protected by ownership or Crew role. A move is committed only when you press SAVE, and a rejected write restores the original position rather than leaving your map disagreeing with the Crew.
Nothing here is queued offline. Create, move, edit, and delete are server writes that fail rather than replay, though Markers already loaded stay visible in memory.
Arrival alerts are partial. A Marker can watch for a real outside-to-inside crossing of its radius, but that needs Always location, notifications, and usable accuracy, and departure is recorded without alerting.
How to Create a Marker
Open the map drawer, tap MARK, choose a marker type, then tap the map where it belongs. Creating a Crew Marker requires an active Crew and contributor authority.
How to Move a Marker
Open the Marker, choose Move, hold and drag it to the new position, then tap SAVE. If the server rejects the move, STALKR restores the original position.
How to Delete a Marker
Open the Marker details, choose Delete, and confirm the exact Marker. Deletion removes that Crew Marker and its associated data according to storage policy.
How to Add Photos to a Marker
Open the Marker, use its photo gallery, and choose Camera or Photo Library. The upload belongs to that Marker and its Crew scope.
How Marker Arrival Alerts Work
Open a Marker, enable Arrival alerts, and choose a radius. STALKR notifies on a real outside-to-inside arrival transition when permission, accuracy, background execution, and delivery allow it.
STALKR Marker Types
STALKR currently provides Waypoint, Danger, Safe Zone, Camp, Vehicle, Animal Sign, Evidence, Supply Cache, and Custom Markers. A Safe Zone Marker is still a point; a Zone is an area.